Thursday, February 9, 2012

SESSION 4 - Escape the Smugglers' Tunnels

After managing to survive the perils of the death trap beneath Parrot Island, the adventurers focused their efforts to finding some way out of the horrid smugglers' hideout. The party had explored every non-flooded avenue available to them, but the submerged passageways to the west beckoned malevolently. The shallower areas were very slippery and riddled with needle-sharp urchin spines. Beyond that, the footing dropped off to depths of perhaps twelve feet or more in places.

Drogg and Cosimo (the party's resident sea otter) swam out through the natural tunnels hoping to find some route of escape. They managed to locate a section of the hideout separated from the rest but constructed once again of worked stone blocks. There they found a disease-bloated body clutching a rolled-up piece of parchment. On it was written the last testament of a dying man and a rather damning testimony of Vanthus Vanderboren's character (but that's okay... we didn't like him anyway).

The author of the note -- the presumed bloated corpse -- was called Penkus. He was a partner of Vanthus and helped to get him accepted into some kind of mysterious guild. Vanthus repaid him by trapping him in these very tunnels with the intent of replacing him in the organization. The note also revealed a possible location of this guild (and the hated Vanthus)... beneath the Taxidermist Guildhall in Sunrise District. Along with this vital information, the group also uncovered some valuable treasure (including a wand and a magical gemstone). But the primary concern was still escape.

Cosimo saved the day (and perhaps much more) when he discovered a submerged exit tunnel that led out into Sasserine Harbor. Most could not hope to swim as well as he, so he swam out through the tunnel and then climbed up to the clearing on Parrot Island to reopen the stone trap door. Shortly thereafter, the others were free, as well.

DM Notes: Most of the rest of the session was spent shopping and running various errands. Some of the magical items identified at the temple to Wee Jas in the Noble District. Up next is perhaps a plan to infiltrate the Taxidermist Guildhall.

Next session: Friday, February 10th at 6:30 p.m.

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