Thursday, April 19, 2012

SESSION 8 - The Plot Thinnens

With most of the Lotus Dragon Guild defeated, the adventurers were able to explore the thieves' headquarters in relative leisure. The group was only interrupted briefly by a zombified bugbear. Many treasures were discovered, including much of the Vanderboren's missing wealth. The party found statuettes, jewelery, rich clothing, and a mysterious crystal sphere with a smoky red glow inside. What was perhaps of greater interest, however, was the plans of the Lotus Dragons kept on a note-filled slate and a map of Sasserine. The latter had pins with either blue, gold, or red flags assigned to various locations.

Much to the heroes disappointment, there was no Vanthus to be found, and thus, no killing of Vanthus.

Stashed beneath the escaped Lady Lotus's mattress, however, was a sheaf of (eee-EW!) love letters from Vanthus. One of them mentioned a potential job involving Brissa Santos and robbing Crimson Fleet vessels at a place called Kraken's Cove. Another lead! But the companions must move quickly... the letter was written several days ago.

After reporting their findings to Lavinia and returning her stolen money, the group set to learning more about this Kraken's Cove and also investigating a few of the clues from the guild headquarters. The map of the city and some of the notes were taken to the Dawn Council so the local authorities could be made aware of the attempted takeover of the harbor. From further reading of the love (ew) letters, it was suggested that the leader of the guild is named Rowyn. While following a lead at the Historian's Guild in Sunrise District, the heroes became aware of a disturbing connection. It is possible that the head of the Lotus Dragons was (or is -- or was) a member of one of the most powerful noble families in Sasserine. When Lavinia heard this after her return from seeing the council, she was aghast. The suspected family -- the Kellani -- have a member on the Dawn Council!

Things were becoming very tangled and Lavinia wished to depart immediately to try snipping the wick on this particularly explosive tidbit of information before it reached the wrong ears. The adventurers, meanwhile, had learned where to find Kraken's Cove. All they needed was a ship of fools brave enough to take them there. The Crimson Fleet is without any doubt the most sinister and feared organization on the Azure Sea. 

With some maneuvering, the group was able to book passage (very expensive passage) aboard a sailing vessel to the eastern shores of Bloody Bay where Kraken's Cove is rumored to be. The ship could not venture too close, however, due to a deadly labyrinth of sharp reefs in the area. The party took a rowboat to shore some miles north of the cove, and then traveled on foot along the treacherous cliffs approaching the reputed pirate hideout. When they were still some distance away, Cosimo spotted smoke trailing up into the sky. Were the heroes too late? Probably. They rushed ahead to find out.

Beyond a great rent in the cliffside was a harbor nestled between two towering walls of jagged rock. In the water there were several ships aflame which sent great pillars of black smoke into the sky. Only one vessel -- a ship with a prow carved to appear as a winged draconic creature -- was not consumed. Past this was a gravely beach strewn with barrels, crates, and dead bodies. Even casual examination of the corpses revealed that men that died there recently were not killed in an ordinary manner. Some did not even appear to be men.

Most of the dead were literally torn apart, their skins flayed horribly and their bones cracked open to expose the marrow inside. Some of the bodies showed such grotesque and disturbing mutations, they were truly difficult to look upon. Suddenly, two creatures leaped from out of hiding from behind a collection of barrels further down the beach. If they were ever human once, some foul and depraved evil of the blackest kind reshaped them in hideous ways. They raced forward with murderous fire burning in their misshapen eyes.


When the battle was done, the heroes were victorious, but now they had yet another dark mystery ready to unfold before them. Beyond the terrible beach where the orgy of death had occurred, there were at least two passages leading away from the harbor.

DM Notes: The party acquired quite a lot of treasure (and way too many potions) in addition to a handsome reward from Lavinia. Erdos disintegrated the bugbear zombie with his Greater Turning ability (oh, what a smell that was), and the group also made several troublesome discoveries, some of them courtesy of the fellow at the Historian's Guild, Errix Vorn. Drogg has a strange glassy globe to examine, and the heroes were able to purchase two magical weapons to add to their growing arsenal.

Quote-a-thon:

"Mess with her molecules!"
"Bad taxidermist." -- referring to the zombified bugbear.
"Two points of aesthetic damage."
"Player Matthew knows what it means." -- regarding the ixixitzxs... whatever the f**k!
"We have access to many, many, many puffy shirts."
"Ooooooh..." -- a collective disappointed groan when it is realized the moneybags had the Vanerboren crest.
"I'll besmirch mine if you besmirch yours."

Sunday, April 1, 2012

SESSION 7 - Duel with The Dragon Mistress

The brave band of adventurers continued their exploration of the underground chambers of the Lotus Dragons Guild, during which they defeated more of the thieves and advanced to 3rd-level. Erdos began his journey towards the prestigious holy order of the Radiant Servants. The group found barracks, a mess hall, rum storage, a kitchen, training facilities, and a secret trapdoor leading up into the Texidermists' Guildhall. They even ran into another one of the hideous spider-things with suckers on the ends of its fore claws ("spidopus?"). The guild's chieftess, whom the captured thief called "The Dragon Mistress," still eluded the search -- as did the hated Vanthus Vanderboren, who was believed to be in cahoots with the Lotus Dragons.

While investigating the kitchen (which must have contained something very important as it was trapped with a bubbling cauldron of poison catapult), the party stumbled upon a cowering female kobold named Churtle. She apparently served the guild as a cook in exchange for colorful, pretty shells. She was not without her usefulness, however, for she created a fabulously delicious shrimp po' boy for Cosimo (Profession - cook check = 23). The group got a few directions from her and allowed her to tag along as they continued their search.

It was not long before the adventurers grew weary again and required rest. They did not wish to repeat the aftermath of sleeping in the drain pipe again (though many of them longed for slumber in that cozy tube of delights), so they set up camp in the thief training hall and had Reggie provide the first watch. Two hours had not even passed when the sanctuary was invaded by a group consisting of a pair of thieves, the taxidermist (apparently some kind of spell-caster), a green, reptilian creature with razor-sharp teeth, and one of the objects of the search -- Lady Lotus herself.


The adventurers were quickly roused by the spellthief (luckily, he heard their attackers' approach) and a tremendous battle was on. At first, our heroes were badly unbalanced, and the small draconic pet of the guild mistress was able to penetrate into the party's ranks. The band's strongest warrior -- Thada -- also became placed under a charm by the taxidermist. Soon, however, they were able to turn the tables. Drogg blasted the Dragon Mistress with an energy ray, forcing her to interrupt her battle-song and imbibe a potion. The spell-binder was lit on fire by another of the psion's powers and following that, Drogg performed a dimensional swap which placed Reggie in position for a backstab (and allowed the halfling to execute his first spell-steal). Still, the vicious reptile was doing quite a bit of damage and Lady Lotus stepped back from combat to down another magical concoction...

In a poof of greenish vapor, the guild leader turned into a cloud and proceeded to make her escape. The wizard had fallen into a burning heap and the other thieves had been dispatched, as well. Only the green beastie remained, and with Thada snapped out of her enchantment, everyone was able to converge on the creature and slay it. The battle was won!

OOC: Another fun and exciting session for the heroes. They reached 3rd-level and vanquished (or at least forced to retreat) the leader of the thieves' guild. Vanthus -- the true object of their quest -- remains hidden from them, however. They have potentially found a handy NPC in the kobold cook, but she has shown herself to be quite cowardly in the face of danger.

Quote storm...

"Okay, just lemme slap 'em!"
"John Heim... that's me... walks into a bar..."
"I can make my own hole!"
"NO! We might get a sandwich out of this!"
"That seems kinda dangerous."
"I'll leave 'em a nice monkey chunky."

Up next, looting bodies and experience!